@misc{JEFF03,
       author = "Jeff Orkin",
       title = "Applying Goal-Oriented Action Planning to Games",
       year = "2003 GDC",
       url ="http://web.media.mit.edu/~jorkin/GOAP_draft_AIWisdom2_2003.pdf"
}

@misc{JEFF04,
       author = "Jeff Orkin",
       title = "Symbolic Representation of Game World State: Toward Real-Time Planning in Games",
       year = "2004 AAAI Workshop on Challenges in Game AI",
       url ="http://web.media.mit.edu/~jorkin/WS404OrkinJ.pdf"
}

@misc{JEFF05,
       author = "Jeff Orkin",
       title = "Agent Architecture Considerations for Real-Time Planning in Games",
       year = "2005 Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)",
       url ="http://web.media.mit.edu/~jorkin/aiide05OrkinJ.pdf"
}

@misc{JEFF06,
       author = "Jeff Orkin",
       title = "3 States and a Plan: The AI of F.E.A.R",
       year = "2006 GDC",
       url ="http://web.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf"
}

@misc{MIT01,
       author = "Robert Burke Damian Isla Marc Downie Yuri Ivanov Bruce Blumberg",
       title = "Creature Smarts: The Art and Architecture of a Virtual Brain",
       year = "2001 GDC",
       url ="http://characters.media.mit.edu/Papers/gdc01.pdf"
}

@misc{WIKIPEDIA_A_STAR,
	author = "Wikipedia",
	title  = "A* search algorithm",
	url    = "https://en.wikipedia.org/wiki/A*_search_algorithm"
}

@article{ZUB10,
    author    = "Robert Zubek",
    title     = "Needs-Based AI",
    journal   = "Game Programming Gems 8",
    year      = "1010",
}

@misc{GTA,
	author = "Rockstar",
	title  = "GTA4",
	url    = "http://www.rockstargames.com/IV/"
}

@misc{FSM,
	author = "wikipedia",
	title  = "Finite-state machine",
	url    = "https://en.wikipedia.org/wiki/Finite-state_machine"
}

@misc{MAF2,
	author = "2K Games",
	title  = "Mafia 2",
	url    = "http://www.2kgames.com/mafia2/enter.html?lang=us"
}

@Book{AIGAMES,
author = {Ian Millington, John Funge},
title = {Artificial Intelligence for Games},
publisher = {CRC Press},
year = {2009},
}
